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Sub Categories of DirectX ( up one level ) |
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DirectX eBooks
(1 - 10 of 19)
ShaderX3- Advanced Rendering with DirectX and OpenGL
 | Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the arti.. (read more) | Graphics Programming with DirectX 9 ? Module 1
 | This course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. However, even programmers with some experience are likely to encounter a significant amount of useful information and le.. (read more) | Graphics Programming with DirectX 9 ? Module 2
 | Students who have completed Graphics Programming Module I will continue their examination of DirectX Graphics and important 3D programming techniques. Now that students have a good grasp of the basics, it is time to tackle more challenging subject ma.. (read more) | Real-Time Rendering Tricks and Techniques in DirectX
 | The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors.. (read more) | Cutting-Edge Direct3D Programming- Everything You Need to Create Stunning 3D Applications with Direct3D
 | Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of software, not just games. Incl.. (read more) | Inside Direct3D
 | As Windows becomes a widely accepted platform for popular games, its 3D class libraries continue to gain in popularity with developers. INSIDE DIRECT3D provides the lowdown on Direct3D from a respected writer with solid connections inside the Microso.. (read more) | Real-Time 3D Terrain Engines Using C++ and DirectX 9
 | With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realist.. (read more) | Programming Role Playing Games with DirectX Programming Role Playing Games with DirectX Second Edition Isometric Game Programming with DirectX 7
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