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    Beginning Direct3D Game Programming

     ISBN  0761531912
     Edition  Lipman/Premier-Trade; 1
     Pages  528
     Publisher  Muska &
     Author(s)  Wolfgang Engel, Amir Geva
     Release Date  March 15, 2001
     Hits  315

     Category  DirectX

Beginning Direct3D Game Programming w/CD eBook


Book Description
Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!

Book Info
Guide to creating Direct 3D games for personal computers, covering all aspects and elements of programming, from objects to file formats. The CD-ROM contains a number of features, including software for creating games, the source code from the text, and games. For beginner to intermediate level gamers. System requirements: CD-ROM drive. Softcover.


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