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    Real-Time Rendering Tricks & Techniques in DirectX

     ISBN  1931841276
     Edition  1
     Pages  821
     Publisher  Course Technology PTR
     Author(s)  Kelly Dempski
     Release Date  March 2, 2002
     Hits  504

     Category  DirectX

Real-Time Rendering Tricks and Techniques in DirectX eBook


Book Description
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.

Book Info
The book begins with basic concepts like matrices, vertices, and textures before moving to advanced topics such as vertex and pixel shaders. Most of the rendering techniques are based on vertex and pixel shaders. Softcover. CD-ROM included.


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