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Graphics Programming with DirectX 9 ? Module 2 eBook


Students who have completed Graphics Programming Module I will continue their examination of DirectX Graphics and important 3D programming techniques. Now that students have a good grasp of the basics, it is time to tackle more challenging subject matter. The goal of this course is to start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools. Along the way students will implement a number of exciting new components for use in their games (dynamics scenes, animated characters, trees, a powerful collision system, etc.) as well as some helpful tools to aid in the game design process. In the conclusion to this course series, students will complete the construction of their own real-time rendering engine which will include support for all of the features that are studied in Modules I and II in addition to more contemporary concepts like the programmable pipeline, normal mapping, real-time shadows, and other highly advanced effects.


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