Book Description
Real-world solutions for real-world production environments!
Luis Cataldi, BlueSky Studios
Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.
From the back cover
Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so, Inside Maya 5 is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges!
You'll get coverage of:
- Using Maya in the digital studio pipeline
- MEL and the Maya API
- Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces
- Modeling characters, sets, and props
- Maya's node-based architecture
- Particles and dynamics
- Character animation and rigging
- Lighting, shading and rendering
- Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios)
The companion CD includes the source files you need to complete the exercises in each chapter.
From the Back Cover
Inside Maya 4.5 is the only book on Maya that covers the entire production process from concept to completion. The authors are animators and modelers from some of the top animation studios in the business. Inside Maya 4.5 covers the newest tools and upgrades to the program as the name "Inside" truly implies. This book builds a complete computer animated project from beginning to end in the Alias Wavefront Maya software. The book and companion CD walk the reader through a step by detailed step workflow. Going through the book, the reader gains a deeper, more relevant knowledge of how to actually design and complete a short animated piece. The guest authors are respected professionals in the design, production, and execution of similar pieces. Such a book has never been done in Maya and would complement the New Riders' Inside Studio Max 4 by Kim Lee.