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    Advanced Lighting and Materials with Shaders

     ISBN  1556222920
     Edition  Bk&CD-Rom
     Pages  340
     Publisher  Wordware Publishing, Inc.
     Author(s)  Kelly Dempski, Emmanuel Viale
     Release Date  November 2004
     Hits  145

     Category  Design & Graphics

Advanced Lighting and Materials with Shaders eBook


Book Description
Programmable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.

About the Author
Kelli Dempski is the author of Rea- Time Rendering Tricks and Techniques in DirectX (Premier Press) and Focus on Curves and Surfaces (Premier Press). A researcher at Accenture?s Technology Labs for nine years, his work involves developing ideas and prototypes for multimedia, virtual reality, augmented reality, and interactive TV, including work in the areas of photorealistic rendering and interactive techniques.

Emmanuel Viale is an accomplished programmer/CG artist known for writing his own advanced raytracing program.



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